![]()
The player may also have to deal with disasters, such as fires and tornadoes, or fictional crises such as monster attacks. The player may also make deals with neighbouring cities to sell or buy services, as long as a connection is made to the neighbour for that service, such as electricity cables. The primary source of income is taxation, though some income can also be generated by legalizing gambling or placing certain "special" buildings such as military bases or federal prisons. ![]() Inadequate funding of these services can lead to strikes, or even urban decline. These are provided by building relevant buildings or infrastructure, with each building covering a circular "range" in its vicinity. Proper management of the city requires citizens to be provided with basic utilities ( electricity, water and sometimes waste management) along with public services such as health, education, safety, parks and leisure facilities. As the city matures, the player may be able to add government and other special buildings (such as a mayor's house or courthouse), depending on how large the city is. Across most titles, the player (acting as mayor) is given a blank map to begin and must expand the city with the budget provided. SimCity titles are real-time management and construction simulators.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |